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We take a look at gameplay features — NPC schedules, day/night cycles, and other systems — and their impact on one's enjoyment of a game.

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In which we discuss The Legend of Zelda: Breath of the Wild and how it hearkens back, in its own way, to Ultima 6.

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For lack of any decided-upon topic, we instead talk about random bits of gaming news...notably, the Nintendo Switch and Mass Effect: Andromeda.

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What's the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?

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In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work...and then eventually we get into crowdsourced NPC dialogue in general. Sort of.

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Let's take a look at different forms of conversation systems that crop up in games.

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In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?

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