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Rumours have been circulating that Microsoft might be looking at buying up EA. Or Valve. Or the PUBG developers.

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Quest chains and narrative storylines are commonplace in MMORPGs now, but do the inclusion of these elements break the group play experience? Also, Shroud of the Avatar is slated, possibly, for launch this March.

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What better way to kick off a new year of Spam Spam Spam Humbug than to do a “live” recording at a meetup of Ultima Dragons?

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This being an Ultima-themed podcast, let's take a look at how that series of games understands and presents the Virtue of Humility.

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In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.

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A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.

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We talk about Ireland, hurricanes, Star Wars, and eventually Shroud of the Avatar.

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A lengthy discussion on multiplayer games, community management, and other topics.

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In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game's earliest years.

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What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?

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