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Let's talk about game bosses. The memorable ones, the hard ones, the dumb ones...and maybe even the absent ones.

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How do you live out the ideal of Spirituality? It might be better to ask, first, how you live in relation to — and in relationship with — others.

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00:0000:00

Let's talk about game bosses. The memorable ones, the hard ones, the dumb ones...and maybe even the absent ones.

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Read the rest of this entry »

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It's the difference between looking at constellations in an app, and looking at a sky full of stars.

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Gallara Dragon joins us to discuss the latest news about the Ultima Dragons 25th anniversary bash. And then a bunch of us disucss random things.

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What's the best way to design a game: solidify the story first, or get the underlying tech in place and then craft a story around it?

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In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work...and then eventually we get into crowdsourced NPC dialogue in general. Sort of.

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